From 69d92a19a53d214e0087aa5e18d274ea57e4d57c Mon Sep 17 00:00:00 2001
From: Morph <39850852+Morph1984@users.noreply.github.com>
Date: Mon, 13 Jun 2022 15:41:36 -0400
Subject: [PATCH] yuzu_cmd: Eliminate variable shadowing

---
 src/yuzu_cmd/emu_window/emu_window_sdl2.h      | 2 +-
 src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 4 ++--
 src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h   | 2 +-
 src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp | 4 ++--
 src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h   | 2 +-
 5 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 9746585f5d..58b8854651 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -20,7 +20,7 @@ enum class MouseButton;
 
 class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
 public:
-    explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
+    explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
     ~EmuWindow_SDL2();
 
     /// Whether the window is still open, and a close request hasn't yet been sent
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 8075c90825..9b660c13ce 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -73,9 +73,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
     return unsupported_ext.empty();
 }
 
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem,
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
                                      Core::System& system_, bool fullscreen)
-    : EmuWindow_SDL2{input_subsystem, system_} {
+    : EmuWindow_SDL2{input_subsystem_, system_} {
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index d159166fdf..39346e7047 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -17,7 +17,7 @@ class InputSubsystem;
 
 class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
 public:
-    explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
+    explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
                                bool fullscreen);
     ~EmuWindow_SDL2_GL();
 
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index d5fe35aa0f..65455c86e5 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -21,9 +21,9 @@
 #include <SDL.h>
 #include <SDL_syswm.h>
 
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
                                      Core::System& system_, bool fullscreen)
-    : EmuWindow_SDL2{input_subsystem, system_} {
+    : EmuWindow_SDL2{input_subsystem_, system_} {
     const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
                                                  Common::g_scm_branch, Common::g_scm_desc);
     render_window =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index d92e3aaab3..e39ad754dd 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -18,7 +18,7 @@ class InputSubsystem;
 
 class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
 public:
-    explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
+    explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
                                bool fullscreen);
     ~EmuWindow_SDL2_VK() override;