hid: core: Properly emulate controller color and battery level
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6907d1758d
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67f4daf029
4 changed files with 97 additions and 25 deletions
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@ -84,18 +84,19 @@ void EmulatedController::ReloadFromSettings() {
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motion_params[index] = Common::ParamPackage(player.motions[index]);
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}
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controller.colors_state.fullkey = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.left = {
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.body = player.body_color_left,
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.button = player.button_color_left,
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.right = {
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.body = player.body_color_right,
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.button = player.button_color_right,
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controller.colors_state.left = {
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.body = GetNpadColor(player.body_color_right),
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.button = GetNpadColor(player.button_color_right),
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};
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controller.colors_state.fullkey = controller.colors_state.left;
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// Other or debug controller should always be a pro controller
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if (npad_id_type != NpadIdType::Other) {
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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@ -1310,6 +1311,15 @@ const CameraState& EmulatedController::GetCamera() const {
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return controller.camera_state;
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}
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NpadColor EmulatedController::GetNpadColor(u32 color) {
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return {
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.r = static_cast<u8>((color >> 16) & 0xFF),
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.g = static_cast<u8>((color >> 8) & 0xFF),
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.b = static_cast<u8>(color & 0xFF),
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.a = 0xff,
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};
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}
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void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
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std::scoped_lock lock{callback_mutex};
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for (const auto& poller_pair : callback_list) {
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