hid: core: Properly emulate controller color and battery level

This commit is contained in:
Narr the Reg 2022-08-05 22:33:49 -05:00
parent 6907d1758d
commit 67f4daf029
4 changed files with 97 additions and 25 deletions

View file

@ -84,18 +84,19 @@ void EmulatedController::ReloadFromSettings() {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
controller.colors_state.fullkey = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = player.body_color_left,
.button = player.button_color_left,
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = player.body_color_right,
.button = player.button_color_right,
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
controller.colors_state.fullkey = controller.colors_state.left;
// Other or debug controller should always be a pro controller
if (npad_id_type != NpadIdType::Other) {
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
@ -1310,6 +1311,15 @@ const CameraState& EmulatedController::GetCamera() const {
return controller.camera_state;
}
NpadColor EmulatedController::GetNpadColor(u32 color) {
return {
.r = static_cast<u8>((color >> 16) & 0xFF),
.g = static_cast<u8>((color >> 8) & 0xFF),
.b = static_cast<u8>(color & 0xFF),
.a = 0xff,
};
}
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {