core: hid: Split SL and SR buttons

This commit is contained in:
german77 2023-11-11 20:54:06 -06:00
parent 81373c8499
commit 6788dffa53
13 changed files with 382 additions and 185 deletions

View file

@ -415,7 +415,7 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons.
// We will add those afterwards
// This list also excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 14>
switch_to_gcadapter_button = {
std::pair{Settings::NativeButton::A, PadButton::ButtonA},
{Settings::NativeButton::B, PadButton::ButtonB},
@ -426,8 +426,10 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::DUp, PadButton::ButtonUp},
{Settings::NativeButton::DRight, PadButton::ButtonRight},
{Settings::NativeButton::DDown, PadButton::ButtonDown},
{Settings::NativeButton::SL, PadButton::TriggerL},
{Settings::NativeButton::SR, PadButton::TriggerR},
{Settings::NativeButton::SLLeft, PadButton::TriggerL},
{Settings::NativeButton::SRLeft, PadButton::TriggerR},
{Settings::NativeButton::SLRight, PadButton::TriggerL},
{Settings::NativeButton::SRRight, PadButton::TriggerR},
{Settings::NativeButton::R, PadButton::TriggerZ},
};
if (!params.Has("port")) {

View file

@ -680,8 +680,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
Common::ParamPackage sr_button_params = button_params;
sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSL));
sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSR));
mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params));
mapping.insert_or_assign(Settings::NativeButton::SLLeft, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SRLeft, std::move(sr_button_params));
}
// Map SL and SR buttons for right joycons
@ -693,8 +693,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
Common::ParamPackage sr_button_params = button_params;
sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSL));
sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSR));
mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params));
mapping.insert_or_assign(Settings::NativeButton::SLRight, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SRRight, std::move(sr_button_params));
}
return mapping;

View file

@ -828,16 +828,18 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
ButtonBindings SDLDriver::GetDefaultButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const {
// Default SL/SR mapping for other controllers
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
if (joystick->IsJoyconLeft()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
}
if (joystick->IsJoyconRight()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
}
return {
@ -855,8 +857,10 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
{Settings::NativeButton::SL, sl_button},
{Settings::NativeButton::SR, sr_button},
{Settings::NativeButton::SLLeft, sll_button},
{Settings::NativeButton::SRLeft, srl_button},
{Settings::NativeButton::SLRight, slr_button},
{Settings::NativeButton::SRRight, srr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
};

View file

@ -24,7 +24,7 @@ namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;

View file

@ -396,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20>
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 22>
switch_to_dsu_button = {
std::pair{Settings::NativeButton::A, PadButton::Circle},
{Settings::NativeButton::B, PadButton::Cross},
@ -412,8 +412,10 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::R, PadButton::R1},
{Settings::NativeButton::ZL, PadButton::L2},
{Settings::NativeButton::ZR, PadButton::R2},
{Settings::NativeButton::SL, PadButton::L2},
{Settings::NativeButton::SR, PadButton::R2},
{Settings::NativeButton::SLLeft, PadButton::L2},
{Settings::NativeButton::SRLeft, PadButton::R2},
{Settings::NativeButton::SLRight, PadButton::L2},
{Settings::NativeButton::SRRight, PadButton::R2},
{Settings::NativeButton::LStick, PadButton::L3},
{Settings::NativeButton::RStick, PadButton::R3},
{Settings::NativeButton::Home, PadButton::Home},