shader_recompiler: ignore clip distances beyond driver support level
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acf46708b3
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6 changed files with 14 additions and 1 deletions
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@ -74,6 +74,11 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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case IR::Attribute::ClipDistance7: {
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const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
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const u32 index{static_cast<u32>(attr) - base};
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if (index >= ctx.profile.max_user_clip_distances) {
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LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
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ctx.profile.max_user_clip_distances);
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return std::nullopt;
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}
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const Id clip_num{ctx.Const(index)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
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}
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@ -1528,7 +1528,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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const Id type{TypeArray(F32[1], Const(8U))};
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const Id type{TypeArray(F32[1], Const(std::min(8U, profile.max_user_clip_distances)))};
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clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
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}
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if (info.stores[IR::Attribute::Layer] &&
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@ -87,6 +87,8 @@ struct Profile {
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bool has_broken_robust{};
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u64 min_ssbo_alignment{};
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u32 max_user_clip_distances{};
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};
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} // namespace Shader
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