settings: Add a registry of settings
LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object
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e7543e8b84
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60773194a0
9 changed files with 688 additions and 858 deletions
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@ -144,6 +144,56 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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const char* TranslateCategory(Category category) {
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switch (category) {
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case Category::Audio:
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return "Audio";
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case Category::Core:
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return "Core";
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case Category::Cpu:
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return "Cpu";
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case Category::Renderer:
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return "Renderer";
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case Category::System:
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return "System";
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case Category::DataStorage:
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return "Data Storage";
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case Category::Debugging:
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return "Debugging";
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case Category::Miscellaneous:
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return "Miscellaneous";
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case Category::Network:
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return "Network";
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case Category::WebService:
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return "WebService";
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case Category::AddOns:
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return "DisabledAddOns";
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case Category::Controls:
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return "Controls";
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case Category::Ui:
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return "UI";
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case Category::UiLayout:
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return "UiLayout";
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case Category::UiGameList:
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return "UiGameList";
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case Category::Screenshots:
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return "Screenshots";
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case Category::Shortcuts:
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return "Shortcuts";
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case Category::Multiplayer:
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return "Multiplayer";
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case Category::Services:
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return "Services";
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case Category::Paths:
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return "Paths";
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case Category::MaxEnum:
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break;
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case Category::AdvancedGraphics:
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return "Renderer";
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}
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return "Miscellaneous";
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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@ -212,7 +262,7 @@ void RestoreGlobalState(bool is_powered_on) {
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return;
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}
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for (const auto& reset : global_reset_registry) {
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for (const auto& reset : values.linkage.restore_functions) {
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reset();
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}
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}
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