glsl: Add stubs for sparse queries and variable aoffi when not supported

This commit is contained in:
ameerj 2021-06-13 00:05:19 -04:00
parent 6aa1bf7b6f
commit 5e7b2b9661
7 changed files with 47 additions and 13 deletions

View file

@ -94,7 +94,11 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
break;
}
}
const auto offset_str{ctx.var_alloc.Consume(offset)};
const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
if (!has_var_aoffi) {
// LOG_WARNING("Device does not support variable texture offsets, STUBBING");
}
const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
switch (offset.Type()) {
case IR::Type::U32:
return fmt::format("int({})", offset_str);
@ -146,7 +150,12 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.IsEmpty()) {
const auto offset_str{GetOffsetVec(ctx, offset)};
if (ctx.stage == Stage::Fragment) {
@ -163,7 +172,6 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
}
return;
}
// TODO: Query sparseTexels extension support
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
*sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
@ -186,7 +194,12 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.IsEmpty()) {
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
GetOffsetVec(ctx, offset));
@ -195,7 +208,6 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
}
return;
}
// TODO: Query sparseTexels extension support
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
@ -315,7 +327,12 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
info.gather_component);
@ -332,7 +349,6 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
info.gather_component);
return;
}
// TODO: Query sparseTexels extension support
if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
*sparse_inst, texture, coords, texel, info.gather_component);
@ -358,7 +374,12 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (offset.IsEmpty()) {
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
return;
@ -373,7 +394,6 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
return;
}
// TODO: Query sparseTexels extension support
if (offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
texture, coords, dref, texel);
@ -404,7 +424,12 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
if (!sparse_inst) {
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
if (sparse_inst && !supports_sparse) {
// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
ctx.AddU1("{}=true;", *sparse_inst);
}
if (!sparse_inst || !supports_sparse) {
if (!offset.empty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
@ -418,7 +443,6 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
}
return;
}
// TODO: Query sparseTexels extension support
if (!offset.empty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod,