GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr

This commit is contained in:
Fernando Sahmkow 2020-04-05 12:58:23 -04:00
parent 3a6baefff4
commit 5cc292ac3c
14 changed files with 77 additions and 67 deletions

View file

@ -77,15 +77,15 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
}
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
PushCommand(FlushRegionCommand(addr, size));
}
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
InvalidateRegion(addr, size);
}