GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr

This commit is contained in:
Fernando Sahmkow 2020-04-05 12:58:23 -04:00
parent 3a6baefff4
commit 5cc292ac3c
14 changed files with 77 additions and 67 deletions

View file

@ -242,7 +242,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
const u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().FlushRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().FlushRegion(current_vaddr, copy_amount);
std::memcpy(dest_buffer, host_ptr, copy_amount);
break;
}
@ -290,7 +290,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().InvalidateRegion(current_vaddr, copy_amount);
std::memcpy(host_ptr, src_buffer, copy_amount);
break;
}
@ -337,7 +337,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().InvalidateRegion(current_vaddr, copy_amount);
std::memset(host_ptr, 0, copy_amount);
break;
}
@ -384,7 +384,7 @@ struct Memory::Impl {
}
case Common::PageType::RasterizerCachedMemory: {
const u8* const host_ptr = GetPointerFromVMA(process, current_vaddr);
system.GPU().FlushRegion(ToCacheAddr(host_ptr), copy_amount);
system.GPU().FlushRegion(current_vaddr, copy_amount);
WriteBlock(process, dest_addr, host_ptr, copy_amount);
break;
}
@ -545,7 +545,7 @@ struct Memory::Impl {
break;
case Common::PageType::RasterizerCachedMemory: {
const u8* const host_ptr = GetPointerFromVMA(vaddr);
system.GPU().FlushRegion(ToCacheAddr(host_ptr), sizeof(T));
system.GPU().FlushRegion(vaddr, sizeof(T));
T value;
std::memcpy(&value, host_ptr, sizeof(T));
return value;
@ -587,7 +587,7 @@ struct Memory::Impl {
break;
case Common::PageType::RasterizerCachedMemory: {
u8* const host_ptr{GetPointerFromVMA(vaddr)};
system.GPU().InvalidateRegion(ToCacheAddr(host_ptr), sizeof(T));
system.GPU().InvalidateRegion(vaddr, sizeof(T));
std::memcpy(host_ptr, &data, sizeof(T));
break;
}