shader: Address feedback + clang format

This commit is contained in:
lat9nq 2021-04-10 02:32:55 -04:00 committed by ameerj
parent 0bb85f6a75
commit 5bfcafa0a2
12 changed files with 22 additions and 24 deletions

View file

@ -44,7 +44,7 @@ void Split(Block* old_block, Block* new_block, Location pc) {
*new_block = Block{};
new_block->begin = pc;
new_block->end = old_block->end;
new_block->end_class = old_block->end_class,
new_block->end_class = old_block->end_class;
new_block->cond = old_block->cond;
new_block->stack = old_block->stack;
new_block->branch_true = old_block->branch_true;
@ -428,7 +428,7 @@ CFG::AnalysisState CFG::AnalyzeBRX(Block* block, Location pc, Instruction inst,
if (!is_absolute) {
target += pc.Offset();
}
target += static_cast<unsigned int>(brx_table->branch_offset);
target += static_cast<u32>(brx_table->branch_offset);
target += 8;
targets.push_back(target);
}