core: hid: Enable pulling color data from controllers

This commit is contained in:
Narr the Reg 2022-12-20 13:23:31 -06:00
parent 3672362ce1
commit 59e89afde4
9 changed files with 246 additions and 2 deletions

View file

@ -498,6 +498,58 @@ private:
InputEngine* input_engine;
};
class InputFromColor final : public Common::Input::InputDevice {
public:
explicit InputFromColor(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Color,
.index = 0,
.callback = engine_callback,
};
last_color_value = {};
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromColor() override {
input_engine->DeleteCallback(callback_key);
}
Common::Input::BodyColorStatus GetStatus() const {
return input_engine->GetColor(identifier);
}
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Color,
.color_status = GetStatus(),
};
last_color_value = status.color_status;
TriggerOnChange(status);
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Color,
.color_status = GetStatus(),
};
if (status.color_status.body != last_color_value.body) {
last_color_value = status.color_status;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
int callback_key;
Common::Input::BodyColorStatus last_color_value;
InputEngine* input_engine;
};
class InputFromMotion final : public Common::Input::InputDevice {
public:
explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_, float gyro_threshold_,
@ -966,6 +1018,18 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateColorDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
input_engine->PreSetController(identifier);
return std::make_unique<InputFromColor>(identifier, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
Common::ParamPackage params) {
const PadIdentifier identifier = {
@ -1053,6 +1117,9 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
if (params.Has("battery")) {
return CreateBatteryDevice(params);
}
if (params.Has("color")) {
return CreateColorDevice(params);
}
if (params.Has("camera")) {
return CreateCameraDevice(params);
}