Merge pull request #8650 from Kelebek1/vsync
[Coretiming/NVNFlinger] Improve multi-core vsync timing, and core timing accuracy
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commit
58975829b7
4 changed files with 72 additions and 34 deletions
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@ -134,13 +134,17 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::chrono::nanoseconds resched_time,
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const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data, bool absolute_time) {
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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{
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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event_queue.emplace_back(
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Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
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event_queue.emplace_back(
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Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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event.Set();
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}
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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@ -229,17 +233,17 @@ std::optional<s64> CoreTiming::Advance() {
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basic_lock.lock();
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if (evt.reschedule_time != 0) {
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + evt.reschedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + evt.reschedule_time;
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}
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const auto next_schedule_time{new_schedule_time.has_value()
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? new_schedule_time.value().count()
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: evt.reschedule_time};
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + next_schedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + next_schedule_time;
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}
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event_queue.emplace_back(
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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@ -250,8 +254,7 @@ std::optional<s64> CoreTiming::Advance() {
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}
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if (!event_queue.empty()) {
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const s64 next_time = event_queue.front().time - global_timer;
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return next_time;
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return event_queue.front().time;
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} else {
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return std::nullopt;
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}
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@ -264,11 +267,29 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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if (*next_time > 0) {
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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event.WaitFor(next_time_ns);
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// There are more events left in the queue, wait until the next event.
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const auto wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time > 0) {
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// Assume a timer resolution of 1ms.
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static constexpr s64 TimerResolutionNS = 1000000;
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// Sleep in discrete intervals of the timer resolution, and spin the rest.
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const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
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if (sleep_time > 0) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time));
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}
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while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
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// Yield to reduce thread starvation.
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std::this_thread::yield();
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}
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if (event.IsSet()) {
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event.Reset();
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}
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}
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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wait_set = true;
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event.Wait();
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}
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