memory: Dehardcode the use of fixed memory range constants
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
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577bde60b5
11 changed files with 60 additions and 75 deletions
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@ -14,11 +14,11 @@
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/lock.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Memory {
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@ -337,7 +337,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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return;
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}
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VAddr end = start + size;
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const VAddr end = start + size;
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const auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
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if (start >= region_end || end <= region_start) {
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@ -347,7 +347,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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const VAddr overlap_start = std::max(start, region_start);
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const VAddr overlap_end = std::min(end, region_end);
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const u64 overlap_size = overlap_end - overlap_start;
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const VAddr overlap_size = overlap_end - overlap_start;
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auto& rasterizer = system_instance.Renderer().Rasterizer();
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switch (mode) {
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@ -363,8 +363,10 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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}
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};
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CheckRegion(PROCESS_IMAGE_VADDR, PROCESS_IMAGE_VADDR_END);
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CheckRegion(HEAP_VADDR, HEAP_VADDR_END);
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const auto& vm_manager = Core::CurrentProcess()->vm_manager;
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CheckRegion(vm_manager.GetCodeRegionBaseAddress(), vm_manager.GetCodeRegionEndAddress());
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CheckRegion(vm_manager.GetHeapRegionBaseAddress(), vm_manager.GetHeapRegionEndAddress());
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}
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u8 Read8(const VAddr addr) {
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