vertex_loader: Add constructors to facilitate immediate and two-step initialization

This commit is contained in:
Lioncash 2016-04-29 11:23:40 -04:00
parent 9f536396ad
commit 561157d259
2 changed files with 6 additions and 2 deletions

View file

@ -199,9 +199,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Processes information about internal vertex attributes to figure out how a vertex is loaded.
// Later, these can be compiled and cached.
VertexLoader loader;
const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
loader.Setup(regs);
VertexLoader loader(regs);
// Load vertices
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));