input_engine: std::move engine name where applicable

We can allow the name to be moved into, allowing allocations to be
avoided.
This commit is contained in:
Lioncash 2021-12-13 09:05:23 -05:00
parent d62545828a
commit 54e164d9de
15 changed files with 29 additions and 29 deletions

View file

@ -102,7 +102,7 @@ struct InputIdentifier {
class InputEngine {
public:
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {}
explicit InputEngine(std::string input_engine_) : input_engine{std::move(input_engine_)} {}
virtual ~InputEngine() = default;