input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
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15 changed files with 29 additions and 29 deletions
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@ -102,7 +102,7 @@ struct InputIdentifier {
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class InputEngine {
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public:
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explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {}
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explicit InputEngine(std::string input_engine_) : input_engine{std::move(input_engine_)} {}
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virtual ~InputEngine() = default;
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