Project Mjölnir: Part 2 - Controller Applet

Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
Morph 2020-08-21 07:39:24 -04:00
parent 045f50bc7f
commit 5219615418
54 changed files with 4526 additions and 154 deletions

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/frontend/applets/controller.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
namespace Core::Frontend {
ControllerApplet::~ControllerApplet() = default;
DefaultControllerApplet::~DefaultControllerApplet() = default;
void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
ControllerParameters parameters) const {
LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
auto& npad =
Core::System::GetInstance()
.ServiceManager()
.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
auto& players = Settings::values.players;
// Deduce the best configuration based on the input parameters.
for (std::size_t index = 0; index < players.size(); ++index) {
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
npad.DisconnectNPadAtIndex(index);
}
callback();
}
} // namespace Core::Frontend