Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
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54 changed files with 4526 additions and 154 deletions
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src/core/frontend/applets/controller.cpp
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src/core/frontend/applets/controller.cpp
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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namespace Core::Frontend {
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ControllerApplet::~ControllerApplet() = default;
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DefaultControllerApplet::~DefaultControllerApplet() = default;
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void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
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ControllerParameters parameters) const {
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LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
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auto& npad =
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Core::System::GetInstance()
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.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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auto& players = Settings::values.players;
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// Deduce the best configuration based on the input parameters.
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for (std::size_t index = 0; index < players.size(); ++index) {
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// This makes it easy to connect the desired controllers.
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npad.DisconnectNPadAtIndex(index);
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}
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callback();
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}
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} // namespace Core::Frontend
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