DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated.
This commit is contained in:
parent
4ee2a50537
commit
51ceb14a65
4 changed files with 0 additions and 13 deletions
|
@ -15,14 +15,6 @@ namespace VideoCommon::Dirty {
|
|||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
|
||||
void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store) {
|
||||
store[RenderTargets] = true;
|
||||
store[ZetaBuffer] = true;
|
||||
for (std::size_t i = 0; i < Maxwell3D::Regs::NumRenderTargets; ++i) {
|
||||
store[ColorBuffer0 + i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables) {
|
||||
static constexpr std::size_t num_per_rt = NUM(rt[0]);
|
||||
static constexpr std::size_t begin = OFF(rt);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue