DirtyFlags: relax need to set render_targets as dirty

The texture cache already takes care of setting a render target to dirty 
when invalidated.
This commit is contained in:
Fernando Sahmkow 2020-03-14 11:47:33 -04:00
parent 4ee2a50537
commit 51ceb14a65
4 changed files with 0 additions and 13 deletions

View file

@ -15,14 +15,6 @@ namespace VideoCommon::Dirty {
using Tegra::Engines::Maxwell3D;
void SetupCommonOnWriteStores(Tegra::Engines::Maxwell3D::DirtyState::Flags& store) {
store[RenderTargets] = true;
store[ZetaBuffer] = true;
for (std::size_t i = 0; i < Maxwell3D::Regs::NumRenderTargets; ++i) {
store[ColorBuffer0 + i] = true;
}
}
void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables) {
static constexpr std::size_t num_per_rt = NUM(rt[0]);
static constexpr std::size_t begin = OFF(rt);