Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)

This commit is contained in:
Jannik Vogel 2016-04-10 22:07:06 +02:00
parent 6edf71b0e4
commit 4e717ff177
4 changed files with 0 additions and 71 deletions

View file

@ -249,10 +249,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
#if PICA_DUMP_GEOMETRY
DebugUtils::GeometryDumper geometry_dumper;
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
#endif
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
if (g_debug_context) {
@ -388,17 +384,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
#if PICA_DUMP_GEOMETRY
// NOTE: When dumping geometry, we simply assume that the first input attribute
// corresponds to the position for now.
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()
};
using namespace std::placeholders;
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
#endif
// Send to vertex shader
output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes());
@ -424,10 +409,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
range.second, range.first);
}
#if PICA_DUMP_GEOMETRY
geometry_dumper.Dump();
#endif
break;
}