core: Port core to VfsFilesystem for file access

This commit is contained in:
Zach Hilman 2018-08-03 11:51:48 -04:00
parent aaa8fdea52
commit 4b471f0554
12 changed files with 52 additions and 22 deletions
src/yuzu

View file

@ -24,6 +24,7 @@
#include "common/string_util.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@ -81,9 +82,9 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
void GMainWindow::ShowCallouts() {}
const int GMainWindow::max_recent_files_item;
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
GMainWindow::GMainWindow()
: config(new Config()), emu_thread(nullptr),
vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
debug_context = Tegra::DebugContext::Construct();
@ -132,7 +133,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
game_list = new GameList(this);
game_list = new GameList(vfs, this);
ui.horizontalLayout->addWidget(game_list);
// Create status bar
@ -406,6 +407,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
Core::System& system{Core::System::GetInstance()};
system.SetFilesystem(vfs);
system.SetGPUDebugContext(debug_context);