citra-qt: Remove callstack widget
Appears to be currently broken, and given the complexity of doing this for ARM code without debugging information, should probably be left to an external tool or library. Use the GDB stub instead. Closes #586
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6 changed files with 0 additions and 168 deletions
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@ -16,7 +16,6 @@
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/debugger/callstack.h"
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#include "citra_qt/debugger/graphics/graphics.h"
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#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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@ -138,11 +137,6 @@ void GMainWindow::InitializeDebugWidgets() {
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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callstackWidget = new CallstackWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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callstackWidget->hide();
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debug_menu->addAction(callstackWidget->toggleViewAction());
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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@ -383,20 +377,15 @@ void GMainWindow::BootGame(const QString& filename) {
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// before the CPU continues
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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// Update the GUI
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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}
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