profile_manager: Use std::optional instead of boost::optional
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
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5 changed files with 53 additions and 48 deletions
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@ -785,7 +785,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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ASSERT(index != -1 && index < 8);
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const auto user_id = manager.GetUser(index);
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ASSERT(user_id != boost::none);
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ASSERT(user_id != std::nullopt);
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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FileSys::SaveDataType::SaveData,
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program_id, user_id->uuid, 0);
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