Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
This commit is contained in:
parent
64b69273f5
commit
491aea4a91
3 changed files with 11 additions and 0 deletions
|
@ -84,6 +84,10 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
}
|
||||
|
||||
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||
if (!Settings::IsGPULevelHigh()) {
|
||||
PushCommand(FlushRegionCommand(addr, size));
|
||||
return;
|
||||
}
|
||||
if (!Settings::IsGPULevelExtreme()) {
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue