yuzu: Implement Vulkan frontend

Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
This commit is contained in:
ReinUsesLisp 2020-01-21 16:40:53 -03:00
parent 28e928197a
commit 48cb021c34
24 changed files with 1105 additions and 187 deletions

View file

@ -9,6 +9,7 @@
#include <SDL.h>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
@ -151,6 +152,12 @@ void EmuWindow_SDL2_GL::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const {
// Should not have been called from OpenGL
UNREACHABLE();
}
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}