Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
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42 changed files with 2829 additions and 21329 deletions
47
externals/cmake-modules/FindGLEW.cmake
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47
externals/cmake-modules/FindGLEW.cmake
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@ -1,47 +0,0 @@
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#
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# Try to find GLEW library and include path.
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# Once done this will define
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#
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# GLEW_FOUND
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# GLEW_INCLUDE_PATH
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# GLEW_LIBRARY
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#
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IF (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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$ENV{PROGRAMFILES}/GLEW/include
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/include
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DOC "The directory where GL/glew.h resides")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES glew GLEW glew32 glew32s
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PATHS
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$ENV{PROGRAMFILES}/GLEW/lib
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
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DOC "The GLEW library")
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ELSE (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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/usr/include
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/usr/local/include
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/sw/include
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/opt/local/include
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DOC "The directory where GL/glew.h resides")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES GLEW glew
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PATHS
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/usr/lib64
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/usr/lib
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/usr/local/lib64
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/usr/local/lib
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/sw/lib
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/opt/local/lib
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DOC "The GLEW library")
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ENDIF (WIN32)
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IF (GLEW_INCLUDE_PATH)
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SET( GLEW_FOUND 1 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
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ELSE (GLEW_INCLUDE_PATH)
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SET( GLEW_FOUND 0 CACHE STRING "Set to 1 if GLEW is found, 0 otherwise")
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ENDIF (GLEW_INCLUDE_PATH)
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MARK_AS_ADVANCED( GLEW_FOUND )
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