Replace GLEW with a glLoadGen loader.

This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
This commit is contained in:
Yuri Kunde Schlesner 2014-08-23 21:00:08 -03:00
parent 76372feb19
commit 478289140d
42 changed files with 2829 additions and 21329 deletions

View file

@ -19,7 +19,6 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modul
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
include(FindX11 REQUIRED)
find_package(PkgConfig REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
@ -33,7 +32,6 @@ ENDIF (APPLE)
#external includes
include_directories(${GLFW_INCLUDE_DIRS})
include_directories(${OPENGL_INCLUDE_DIR})
include_directories(${GLEW_INCLUDE_PATH})
# workaround for GLFW linking on OSX
link_directories(${GLFW_LIBRARY_DIRS})