Add InputTopologyVertices from torzu adapted to eden

This commit is contained in:
MrPurple666 2025-04-19 17:46:39 -03:00
parent b03d51f06f
commit 44dc152a2b
3 changed files with 27 additions and 0 deletions

View file

@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
break; break;
case Stage::Geometry:
ctx.Add("SHL.U {}.x,{},16;", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.Add("MOV.S {}.x,0x00ff0000;", inst); ctx.Add("MOV.S {}.x,0x00ff0000;", inst);

View file

@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
break; break;
case Stage::Geometry:
ctx.AddU32("{}=uint({}<<16);", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.AddU32("{}=uint(0x00ff0000);", inst); ctx.AddU32("{}=uint(0x00ff0000);", inst);

View file

@ -30,6 +30,24 @@ enum class InputTopology {
TrianglesAdjacency, TrianglesAdjacency,
}; };
struct InputTopologyVertices {
static u32 vertices(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Lines:
return 2;
case InputTopology::LinesAdjacency:
return 4;
case InputTopology::Triangles:
return 3;
case InputTopology::TrianglesAdjacency:
return 6;
case InputTopology::Points:
default:
return 1;
}
}
};
enum class CompareFunction { enum class CompareFunction {
Never, Never,
Less, Less,