Add InputTopologyVertices from torzu adapted to eden
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3 changed files with 27 additions and 0 deletions
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@ -6,6 +6,7 @@
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/shader_info.h"
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@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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case Stage::Geometry:
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ctx.Add("SHL.U {}.x,{},16;", inst,
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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break;
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case Stage::Geometry:
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ctx.AddU32("{}=uint({}<<16);", inst,
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InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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@ -30,6 +30,24 @@ enum class InputTopology {
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TrianglesAdjacency,
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};
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struct InputTopologyVertices {
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static u32 vertices(InputTopology input_topology) {
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switch (input_topology) {
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case InputTopology::Lines:
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return 2;
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case InputTopology::LinesAdjacency:
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return 4;
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case InputTopology::Triangles:
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return 3;
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case InputTopology::TrianglesAdjacency:
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return 6;
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case InputTopology::Points:
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default:
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return 1;
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}
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}
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};
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enum class CompareFunction {
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Never,
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Less,
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