glsl: Enable early fragment tests

This commit is contained in:
ameerj 2021-06-09 01:16:25 -04:00
parent 3ad05ecd4e
commit 42ac60591e
2 changed files with 7 additions and 4 deletions

View file

@ -47,17 +47,17 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
if (Precise(inst)) {
ctx.AddPrecF32("{}=float({})+float({});", inst, a, b);
ctx.AddPrecF32("{}={}+{};", inst, a, b);
} else {
ctx.AddF32("{}=float({})+float({});", inst, a, b);
ctx.AddF32("{}={}+{};", inst, a, b);
}
}
void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
if (Precise(inst)) {
ctx.AddPrecF64("{}=double({})+double({});", inst, a, b);
ctx.AddPrecF64("{}={}+{};", inst, a, b);
} else {
ctx.AddF64("{}=double({})+double({});", inst, a, b);
ctx.AddF64("{}={}+{};", inst, a, b);
}
}