kernel: instantiate memory separately for each guest process

This commit is contained in:
Liam 2023-12-11 20:21:23 -05:00
parent 91290b9be4
commit 419055e484
17 changed files with 82 additions and 127 deletions

View file

@ -28,7 +28,6 @@
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gpu_dirty_memory_manager.h"
#include "core/hid/hid_core.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_process.h"
@ -130,11 +129,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
cpu_manager{system}, reporter{system}, applet_manager{system}, profile_manager{},
time_manager{system}, gpu_dirty_memory_write_manager{} {
memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
}
: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
reporter{system}, applet_manager{system}, profile_manager{}, time_manager{system} {}
void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>();
@ -241,17 +237,17 @@ struct System::Impl {
debugger = std::make_unique<Debugger>(system, port);
}
SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
void InitializeKernel(System& system) {
LOG_DEBUG(Core, "initialized OK");
// Setting changes may require a full system reinitialization (e.g., disabling multicore).
ReinitializeIfNecessary(system);
memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
kernel.Initialize();
cpu_manager.Initialize();
}
SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
/// Reset all glue registrations
arp_manager.ResetAll();
@ -300,17 +296,9 @@ struct System::Impl {
return SystemResultStatus::ErrorGetLoader;
}
SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
if (init_result != SystemResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
ShutdownMainProcess();
return init_result;
}
InitializeKernel(system);
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
// Create the process.
// Create the application process.
auto main_process = Kernel::KProcess::Create(system.Kernel());
Kernel::KProcess::Register(system.Kernel(), main_process);
kernel.AppendNewProcess(main_process);
@ -323,7 +311,18 @@ struct System::Impl {
return static_cast<SystemResultStatus>(
static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
}
// Set up the rest of the system.
SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
if (init_result != SystemResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
ShutdownMainProcess();
return init_result;
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
// Initialize cheat engine
if (cheat_engine) {
@ -426,7 +425,6 @@ struct System::Impl {
cpu_manager.Shutdown();
debugger.reset();
kernel.Shutdown();
memory.Reset();
Network::RestartSocketOperations();
if (auto room_member = room_network.GetRoomMember().lock()) {
@ -507,7 +505,6 @@ struct System::Impl {
std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
std::unique_ptr<Core::DeviceMemory> device_memory;
std::unique_ptr<AudioCore::AudioCore> audio_core;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
Network::RoomNetwork room_network;
@ -567,9 +564,6 @@ struct System::Impl {
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
gpu_dirty_memory_write_manager{};
std::deque<std::vector<u8>> user_channel;
};
@ -652,29 +646,12 @@ void System::PrepareReschedule(const u32 core_index) {
impl->kernel.PrepareReschedule(core_index);
}
Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() {
const std::size_t core = impl->kernel.GetCurrentHostThreadID();
return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
? core
: Core::Hardware::NUM_CPU_CORES - 1];
}
/// Provides a constant reference to the current gou dirty memory manager.
const Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() const {
const std::size_t core = impl->kernel.GetCurrentHostThreadID();
return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
? core
: Core::Hardware::NUM_CPU_CORES - 1];
}
size_t System::GetCurrentHostThreadID() const {
return impl->kernel.GetCurrentHostThreadID();
}
void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) {
for (auto& manager : impl->gpu_dirty_memory_write_manager) {
manager.Gather(callback);
}
return this->ApplicationProcess()->GatherGPUDirtyMemory(callback);
}
PerfStatsResults System::GetAndResetPerfStats() {
@ -723,20 +700,12 @@ const Kernel::KProcess* System::ApplicationProcess() const {
return impl->kernel.ApplicationProcess();
}
ExclusiveMonitor& System::Monitor() {
return impl->kernel.GetExclusiveMonitor();
}
const ExclusiveMonitor& System::Monitor() const {
return impl->kernel.GetExclusiveMonitor();
}
Memory::Memory& System::ApplicationMemory() {
return impl->memory;
return impl->kernel.ApplicationProcess()->GetMemory();
}
const Core::Memory::Memory& System::ApplicationMemory() const {
return impl->memory;
return impl->kernel.ApplicationProcess()->GetMemory();
}
Tegra::GPU& System::GPU() {