textures: add BC1 and BC3 compressors and recompression setting
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23 changed files with 1150 additions and 27 deletions
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@ -18,6 +18,8 @@
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/scratch_buffer.h"
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#include "common/settings.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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@ -28,6 +30,7 @@
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#include "video_core/texture_cache/samples_helper.h"
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#include "video_core/texture_cache/util.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/bcn.h"
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#include "video_core/textures/decoders.h"
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namespace VideoCommon {
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@ -585,6 +588,21 @@ u32 CalculateConvertedSizeBytes(const ImageInfo& info) noexcept {
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return info.size.width * BytesPerBlock(info.format);
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}
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static constexpr Extent2D TILE_SIZE{1, 1};
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if (IsPixelFormatASTC(info.format) && Settings::values.astc_recompression.GetValue() !=
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Settings::AstcRecompression::Uncompressed) {
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const u32 bpp_div =
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Settings::values.astc_recompression.GetValue() == Settings::AstcRecompression::Bc1 ? 2
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: 1;
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// NumBlocksPerLayer doesn't account for this correctly, so we have to do it manually.
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u32 output_size = 0;
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for (s32 i = 0; i < info.resources.levels; i++) {
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const auto mip_size = AdjustMipSize(info.size, i);
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const u32 plane_dim =
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Common::AlignUp(mip_size.width, 4U) * Common::AlignUp(mip_size.height, 4U);
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output_size += (plane_dim * info.size.depth * info.resources.layers) / bpp_div;
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}
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return output_size;
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}
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return NumBlocksPerLayer(info, TILE_SIZE) * info.resources.layers * CONVERTED_BYTES_PER_BLOCK;
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}
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@ -885,6 +903,7 @@ BufferCopy UploadBufferCopy(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr,
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void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8> output,
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std::span<BufferImageCopy> copies) {
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u32 output_offset = 0;
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Common::ScratchBuffer<u8> decode_scratch;
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const Extent2D tile_size = DefaultBlockSize(info.format);
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for (BufferImageCopy& copy : copies) {
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@ -895,22 +914,58 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
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ASSERT(copy.image_extent == mip_size);
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ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
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ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
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if (IsPixelFormatASTC(info.format)) {
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Tegra::Texture::ASTC::Decompress(
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input.subspan(copy.buffer_offset), copy.image_extent.width,
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copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, output.subspan(output_offset));
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} else {
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DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
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output.subspan(output_offset));
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}
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const auto input_offset = input.subspan(copy.buffer_offset);
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copy.buffer_offset = output_offset;
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copy.buffer_row_length = mip_size.width;
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copy.buffer_image_height = mip_size.height;
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output_offset += copy.image_extent.width * copy.image_extent.height *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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const auto recompression_setting = Settings::values.astc_recompression.GetValue();
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const bool astc = IsPixelFormatASTC(info.format);
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if (astc && recompression_setting == Settings::AstcRecompression::Uncompressed) {
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Tegra::Texture::ASTC::Decompress(
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input_offset, copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, output.subspan(output_offset));
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output_offset += copy.image_extent.width * copy.image_extent.height *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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} else if (astc) {
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// BC1 uses 0.5 bytes per texel
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// BC3 uses 1 byte per texel
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const auto compress = recompression_setting == Settings::AstcRecompression::Bc1
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? Tegra::Texture::BCN::CompressBC1
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: Tegra::Texture::BCN::CompressBC3;
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const auto bpp_div = recompression_setting == Settings::AstcRecompression::Bc1 ? 2 : 1;
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const u32 plane_dim = copy.image_extent.width * copy.image_extent.height;
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const u32 level_size = plane_dim * copy.image_extent.depth *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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decode_scratch.resize_destructive(level_size);
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Tegra::Texture::ASTC::Decompress(
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input_offset, copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth, tile_size.width,
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tile_size.height, decode_scratch);
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compress(decode_scratch, copy.image_extent.width, copy.image_extent.height,
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copy.image_subresource.num_layers * copy.image_extent.depth,
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output.subspan(output_offset));
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const u32 aligned_plane_dim = Common::AlignUp(copy.image_extent.width, 4) *
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Common::AlignUp(copy.image_extent.height, 4);
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copy.buffer_size =
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(aligned_plane_dim * copy.image_extent.depth * copy.image_subresource.num_layers) /
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bpp_div;
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output_offset += static_cast<u32>(copy.buffer_size);
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} else {
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DecompressBC4(input_offset, copy.image_extent, output.subspan(output_offset));
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output_offset += copy.image_extent.width * copy.image_extent.height *
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copy.image_subresource.num_layers * CONVERTED_BYTES_PER_BLOCK;
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}
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}
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}
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