shader: Implement ClipDistance
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8f2238dc3d
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5 changed files with 36 additions and 0 deletions
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@ -176,6 +176,9 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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AddCapability(spv::Capability::Float64);
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F64.Define(*this, TypeFloat(64), "f64");
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}
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if (info.stores_clip_distance) {
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Array8F32 = Name(TypeArray(F32[1], Constant(U32[1], 8)), "array_8_f32");
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}
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}
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void EmitContext::DefineCommonConstants() {
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@ -502,6 +505,12 @@ void EmitContext::DefineOutputs(const Info& info) {
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}
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output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize);
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}
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if (info.stores_clip_distance) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in Fragment stage");
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}
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clip_distances = DefineOutput(*this, Array8F32, spv::BuiltIn::ClipDistance);
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}
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for (size_t i = 0; i < info.stores_generics.size(); ++i) {
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if (info.stores_generics[i]) {
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output_generics[i] = DefineOutput(*this, F32[4]);
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