shader_recompiler: add gl_Layer translation GS for older hardware
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d6b63239ae
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3ef006b5ab
9 changed files with 230 additions and 6 deletions
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@ -9,6 +9,7 @@
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#include "common/settings.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/post_order.h"
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#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
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#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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@ -233,6 +234,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::VerificationPass(program);
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}
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Optimization::CollectShaderInfoPass(env, program);
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Optimization::LayerPass(program, host_info);
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CollectInterpolationInfo(env, program);
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AddNVNStorageBuffers(program);
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return program;
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@ -331,4 +334,82 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
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}
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}
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IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool,
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const HostTranslateInfo& host_info,
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IR::Program& source_program,
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Shader::OutputTopology output_topology) {
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IR::Program program;
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program.stage = Stage::Geometry;
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program.output_topology = output_topology;
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switch (output_topology) {
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case OutputTopology::PointList:
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program.output_vertices = 1;
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break;
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case OutputTopology::LineStrip:
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program.output_vertices = 2;
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break;
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default:
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program.output_vertices = 3;
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break;
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}
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program.is_geometry_passthrough = false;
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program.info.loads.mask = source_program.info.stores.mask;
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program.info.stores.mask = source_program.info.stores.mask;
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program.info.stores.Set(IR::Attribute::Layer, true);
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program.info.stores.Set(source_program.info.emulated_layer, false);
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IR::Block* current_block = block_pool.Create(inst_pool);
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auto& node{program.syntax_list.emplace_back()};
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node.type = IR::AbstractSyntaxNode::Type::Block;
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node.data.block = current_block;
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IR::IREmitter ir{*current_block};
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for (u32 i = 0; i < program.output_vertices; i++) {
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// Assign generics from input
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for (u32 j = 0; j < 32; j++) {
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if (!program.info.stores.Generic(j)) {
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continue;
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}
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const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
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ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
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ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
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ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
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ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
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}
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// Assign position from input
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const IR::Attribute attr = IR::Attribute::PositionX;
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ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
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ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
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ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
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ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
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// Assign layer
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ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(source_program.info.emulated_layer),
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ir.Imm32(0));
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// Emit vertex
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ir.EmitVertex(ir.Imm32(0));
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}
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ir.EndPrimitive(ir.Imm32(0));
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IR::Block* return_block{block_pool.Create(inst_pool)};
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IR::IREmitter{*return_block}.Epilogue();
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current_block->AddBranch(return_block);
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auto& merge{program.syntax_list.emplace_back()};
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merge.type = IR::AbstractSyntaxNode::Type::Block;
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merge.data.block = return_block;
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program.syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Return;
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program.blocks = GenerateBlocks(program.syntax_list);
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program.post_order_blocks = PostOrder(program.syntax_list.front());
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Optimization::SsaRewritePass(program);
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return program;
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}
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} // namespace Shader::Maxwell
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