renderer_(gl/vk): Implement ASTC_10x6_UNORM

- Used by Monster Hunter Rise Update 10.0.2
This commit is contained in:
Morph 2022-06-30 22:04:23 -04:00
parent bbc368882c
commit 3cd5e47ee3
7 changed files with 16 additions and 1 deletions

View file

@ -247,6 +247,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_UNORM:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X6_UNORM:
case PixelFormat::ASTC_2D_10X10_UNORM:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_UNORM: