GPU: Implement frameskip and remove forced framebuffer swap hack.

This commit is contained in:
bunnei 2014-12-26 21:40:17 -05:00
parent a2005d0657
commit 3b9d181b8e
7 changed files with 47 additions and 27 deletions

View file

@ -9,6 +9,7 @@
#include "primitive_assembly.h"
#include "vertex_shader.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hw/gpu.h"
#include "debug_utils/debug_utils.h"
@ -31,6 +32,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (id >= registers.NumIds())
return;
// If we're skipping this frame, only allow trigger IRQ
if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
return;
// TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
u32 old_value = registers[id];
registers[id] = (old_value & ~mask) | (value & mask);