Add dynamic state extension configs
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Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-04-23 20:57:53 -04:00
parent 600e422687
commit 3b8a5fe83b
Signed by: crueter
GPG key ID: A5A7629F109C8FD1
14 changed files with 251 additions and 17 deletions

View file

@ -206,6 +206,7 @@ const char* TranslateCategory(Category category) {
case Category::Renderer: case Category::Renderer:
case Category::RendererAdvanced: case Category::RendererAdvanced:
case Category::RendererDebug: case Category::RendererDebug:
case Category::RendererExtensions:
return "Renderer"; return "Renderer";
case Category::System: case Category::System:
case Category::SystemAudio: case Category::SystemAudio:

View file

@ -445,6 +445,17 @@ struct Values {
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> use_dyna_state_1{linkage, true, "use_dyna_state_1",
Category::RendererExtensions};
SwitchableSetting<bool> use_dyna_state_2{linkage, true, "use_dyna_state_2",
Category::RendererExtensions};
SwitchableSetting<bool> use_dyna_state_2_extras{linkage, true, "use_dyna_state_2_extras",
Category::RendererExtensions};
SwitchableSetting<bool> use_dyna_state_3{linkage, false, "use_dyna_state_3",
Category::RendererExtensions};
SwitchableSetting<bool> use_dyna_state_3_blend{linkage, false, "use_dyna_state_3_blend",
Category::RendererExtensions};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug}; Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
Category::RendererDebug}; Category::RendererDebug};

View file

@ -21,6 +21,7 @@ enum class Category : u32 {
Overlay, Overlay,
Renderer, Renderer,
RendererAdvanced, RendererAdvanced,
RendererExtensions,
RendererDebug, RendererDebug,
System, System,
SystemAudio, SystemAudio,

View file

@ -362,6 +362,7 @@ void Config::ReadRendererValues() {
ReadCategory(Settings::Category::Renderer); ReadCategory(Settings::Category::Renderer);
ReadCategory(Settings::Category::RendererAdvanced); ReadCategory(Settings::Category::RendererAdvanced);
ReadCategory(Settings::Category::RendererExtensions);
ReadCategory(Settings::Category::RendererDebug); ReadCategory(Settings::Category::RendererDebug);
EndGroup(); EndGroup();
@ -670,6 +671,7 @@ void Config::SaveRendererValues() {
WriteCategory(Settings::Category::Renderer); WriteCategory(Settings::Category::Renderer);
WriteCategory(Settings::Category::RendererAdvanced); WriteCategory(Settings::Category::RendererAdvanced);
WriteCategory(Settings::Category::RendererExtensions);
WriteCategory(Settings::Category::RendererDebug); WriteCategory(Settings::Category::RendererDebug);
EndGroup(); EndGroup();

View file

@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include <cstddef> #include <cstddef>
#include <fstream> #include <fstream>
#include <iostream>
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <vector> #include <vector>
@ -427,11 +428,11 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
} }
dynamic_features = DynamicFeatures{ dynamic_features = DynamicFeatures{
.has_extended_dynamic_state = device.IsExtExtendedDynamicStateSupported(), .has_extended_dynamic_state = Settings::values.use_dyna_state_1.GetValue(),
.has_extended_dynamic_state_2 = device.IsExtExtendedDynamicState2Supported(), .has_extended_dynamic_state_2 = Settings::values.use_dyna_state_2.GetValue(),
.has_extended_dynamic_state_2_extra = device.IsExtExtendedDynamicState2ExtrasSupported(), .has_extended_dynamic_state_2_extra = Settings::values.use_dyna_state_2_extras.GetValue(),
.has_extended_dynamic_state_3_blend = device.IsExtExtendedDynamicState3BlendingSupported(), .has_extended_dynamic_state_3_blend = Settings::values.use_dyna_state_3_blend.GetValue(),
.has_extended_dynamic_state_3_enables = device.IsExtExtendedDynamicState3EnablesSupported(), .has_extended_dynamic_state_3_enables = Settings::values.use_dyna_state_3.GetValue(),
.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(), .has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(),
}; };
} }

View file

@ -231,6 +231,7 @@ add_executable(yuzu
compatdb.h compatdb.h
yuzu.qrc yuzu.qrc
yuzu.rc yuzu.rc
configuration/configure_graphics_extensions.h configuration/configure_graphics_extensions.cpp configuration/configure_graphics_extensions.ui
) )
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden") set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")

View file

@ -17,6 +17,7 @@
#include "yuzu/configuration/configure_general.h" #include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/configure_graphics_advanced.h" #include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/configure_graphics_extensions.h"
#include "yuzu/configuration/configure_hotkeys.h" #include "yuzu/configuration/configure_hotkeys.h"
#include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_player.h"
@ -43,6 +44,8 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *builder, this)}, general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, *builder, this)},
graphics_advanced_tab{ graphics_advanced_tab{
std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *builder, this)}, std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *builder, this)},
graphics_extensions_tab{
std::make_unique<ConfigureGraphicsExtensions>(system_, nullptr, *builder, this)},
ui_tab{std::make_unique<ConfigureUi>(system_, this)}, ui_tab{std::make_unique<ConfigureUi>(system_, this)},
graphics_tab{std::make_unique<ConfigureGraphics>( graphics_tab{std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
@ -68,6 +71,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
ui->tabWidget->addTab(general_tab.get(), tr("General")); ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics")); ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced")); ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced"));
ui->tabWidget->addTab(graphics_extensions_tab.get(), tr("GraphicsExtensions"));
ui->tabWidget->addTab(hotkeys_tab.get(), tr("Hotkeys")); ui->tabWidget->addTab(hotkeys_tab.get(), tr("Hotkeys"));
ui->tabWidget->addTab(input_tab.get(), tr("Controls")); ui->tabWidget->addTab(input_tab.get(), tr("Controls"));
ui->tabWidget->addTab(profile_tab.get(), tr("Profiles")); ui->tabWidget->addTab(profile_tab.get(), tr("Profiles"));
@ -123,6 +127,7 @@ void ConfigureDialog::ApplyConfiguration() {
cpu_tab->ApplyConfiguration(); cpu_tab->ApplyConfiguration();
graphics_tab->ApplyConfiguration(); graphics_tab->ApplyConfiguration();
graphics_advanced_tab->ApplyConfiguration(); graphics_advanced_tab->ApplyConfiguration();
graphics_extensions_tab->ApplyConfiguration();
audio_tab->ApplyConfiguration(); audio_tab->ApplyConfiguration();
debug_tab_tab->ApplyConfiguration(); debug_tab_tab->ApplyConfiguration();
web_tab->ApplyConfiguration(); web_tab->ApplyConfiguration();
@ -168,7 +173,7 @@ void ConfigureDialog::PopulateSelectionList() {
{system_tab.get(), profile_tab.get(), network_tab.get(), filesystem_tab.get(), {system_tab.get(), profile_tab.get(), network_tab.get(), filesystem_tab.get(),
applets_tab.get()}}, applets_tab.get()}},
{tr("CPU"), {cpu_tab.get()}}, {tr("CPU"), {cpu_tab.get()}},
{tr("Graphics"), {graphics_tab.get(), graphics_advanced_tab.get()}}, {tr("Graphics"), {graphics_tab.get(), graphics_advanced_tab.get(), graphics_extensions_tab.get()}},
{tr("Audio"), {audio_tab.get()}}, {tr("Audio"), {audio_tab.get()}},
{tr("Controls"), input_tab->GetSubTabs()}}, {tr("Controls"), input_tab->GetSubTabs()}},
}; };

View file

@ -23,6 +23,7 @@ class ConfigureFilesystem;
class ConfigureGeneral; class ConfigureGeneral;
class ConfigureGraphics; class ConfigureGraphics;
class ConfigureGraphicsAdvanced; class ConfigureGraphicsAdvanced;
class ConfigureGraphicsExtensions;
class ConfigureHotkeys; class ConfigureHotkeys;
class ConfigureInput; class ConfigureInput;
class ConfigureProfileManager; class ConfigureProfileManager;
@ -83,6 +84,7 @@ private:
std::unique_ptr<ConfigureFilesystem> filesystem_tab; std::unique_ptr<ConfigureFilesystem> filesystem_tab;
std::unique_ptr<ConfigureGeneral> general_tab; std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab; std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphicsExtensions> graphics_extensions_tab;
std::unique_ptr<ConfigureUi> ui_tab; std::unique_ptr<ConfigureUi> ui_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab; std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureHotkeys> hotkeys_tab; std::unique_ptr<ConfigureHotkeys> hotkeys_tab;

View file

@ -0,0 +1,71 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <vector>
#include <QLabel>
#include <qnamespace.h>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_extensions.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics_extensions.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/configuration/shared_widget.h"
ConfigureGraphicsExtensions::ConfigureGraphicsExtensions(
const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphicsExtensions>()}, system{system_} {
ui->setupUi(this);
Setup(builder);
SetConfiguration();
}
ConfigureGraphicsExtensions::~ConfigureGraphicsExtensions() = default;
void ConfigureGraphicsExtensions::SetConfiguration() {}
void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder) {
auto& layout = *ui->populate_target->layout();
std::map<u32, QWidget*> hold{}; // A map will sort the data for us
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererExtensions]) {
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
hold.emplace(setting->Id(), widget);
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
}
}
void ConfigureGraphicsExtensions::ApplyConfiguration() {
const bool is_powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(is_powered_on);
}
}
void ConfigureGraphicsExtensions::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphicsExtensions::RetranslateUI() {
ui->retranslateUi(this);
}

View file

@ -0,0 +1,45 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include <QWidget>
#include "yuzu/configuration/configuration_shared.h"
namespace Core {
class System;
}
namespace Ui {
class ConfigureGraphicsExtensions;
}
namespace ConfigurationShared {
class Builder;
}
class ConfigureGraphicsExtensions : public ConfigurationShared::Tab {
Q_OBJECT
public:
explicit ConfigureGraphicsExtensions(
const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder, QWidget* parent = nullptr);
~ConfigureGraphicsExtensions() override;
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void Setup(const ConfigurationShared::Builder& builder);
void changeEvent(QEvent* event) override;
void RetranslateUI();
std::unique_ptr<Ui::ConfigureGraphicsExtensions> ui;
const Core::System& system;
std::vector<std::function<void(bool)>> apply_funcs;
};

View file

@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGraphicsExtensions</class>
<widget class="QWidget" name="ConfigureGraphicsExtensions">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>404</width>
<height>376</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<property name="accessibleName">
<string>Extensions</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_1">
<property name="title">
<string>Vulkan Extension Settings</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="populate_target" native="true">
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -32,6 +32,7 @@
#include "yuzu/configuration/configure_cpu.h" #include "yuzu/configuration/configure_cpu.h"
#include "yuzu/configuration/configure_graphics.h" #include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/configure_graphics_advanced.h" #include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/configure_graphics_extensions.h"
#include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/configure_linux_tab.h" #include "yuzu/configuration/configure_linux_tab.h"
#include "yuzu/configuration/configure_per_game.h" #include "yuzu/configuration/configure_per_game.h"
@ -57,6 +58,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this); cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
graphics_advanced_tab = graphics_advanced_tab =
std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *builder, this); std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *builder, this);
graphics_extensions_tab =
std::make_unique<ConfigureGraphicsExtensions>(system_, tab_group, *builder, this);
graphics_tab = std::make_unique<ConfigureGraphics>( graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
[](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this); [](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this);
@ -71,6 +74,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU")); ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics")); ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics")); ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
ui->tabWidget->addTab(graphics_extensions_tab.get(), tr("GPU Extensions"));
ui->tabWidget->addTab(audio_tab.get(), tr("Audio")); ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles")); ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));

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@ -31,6 +31,7 @@ class ConfigureAudio;
class ConfigureCpu; class ConfigureCpu;
class ConfigureGraphics; class ConfigureGraphics;
class ConfigureGraphicsAdvanced; class ConfigureGraphicsAdvanced;
class ConfigureGraphicsExtensions;
class ConfigureInputPerGame; class ConfigureInputPerGame;
class ConfigureLinuxTab; class ConfigureLinuxTab;
class ConfigureSystem; class ConfigureSystem;
@ -84,6 +85,7 @@ private:
std::unique_ptr<ConfigureAudio> audio_tab; std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab; std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab; std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphicsExtensions> graphics_extensions_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab; std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab; std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureLinuxTab> linux_tab; std::unique_ptr<ConfigureLinuxTab> linux_tab;

View file

@ -230,6 +230,26 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"), INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"),
tr("Improves rendering of transparency effects in specific games.")); tr("Improves rendering of transparency effects in specific games."));
INSERT(Settings, use_dyna_state_1, tr("Enable Extended Dynamic State 1"),
tr("Enables the VkExtendedDynamicState1 extension.\nThis setting may improve performance, "
"but may also cause games to break on some systems."));
INSERT(Settings, use_dyna_state_2, tr("Enable Extended Dynamic State 2"),
tr("Enables the VkExtendedDynamicState2 extension.\nThis setting may improve performance, "
"but may also cause games to break on some systems."));
INSERT(Settings, use_dyna_state_2_extras, tr("Enable Extended Dynamic State 2 Extras"),
tr("Enables the VkExtendedDynamicState2Extras extension.\nThis setting may improve performance, "
"but may also cause games to break on some systems."));
INSERT(Settings, use_dyna_state_3, tr("Enable Extended Dynamic State 3"),
tr("Enables the VkExtendedDynamicState3 extension.\nThis setting may improve performance, "
"but may also cause games to break on some systems."));
INSERT(Settings, use_dyna_state_3_blend, tr("Enable Extended Dynamic State 3 Blending"),
tr("Enables the VkExtendedDynamicState3Blending extension.\nThis setting may improve performance, "
"but may also cause games to break on some systems."));
// Renderer (Debug) // Renderer (Debug)
// System // System