Fix connect and disconnect controller events
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2 changed files with 37 additions and 15 deletions
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@ -190,12 +190,16 @@ void ConfigureInput::ApplyConfiguration() {
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// This emulates a delay between disconnecting and reconnecting controllers as some games
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// do not respond to a change in controller type if it was instantaneous.
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(60ms);
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std::this_thread::sleep_for(150ms);
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for (auto* controller : player_controllers) {
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controller->TryConnectSelectedController();
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}
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// This emulates a delay between disconnecting and reconnecting controllers as some games
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// do not respond to a change in controller type if it was instantaneous.
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std::this_thread::sleep_for(150ms);
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advanced->ApplyConfiguration();
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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