renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
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19 changed files with 307 additions and 24 deletions
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@ -43,6 +43,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
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ui->enable_shader_feedback->setEnabled(runtime_lock);
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ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
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ui->enable_cpu_debugging->setEnabled(runtime_lock);
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ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
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ui->enable_nsight_aftermath->setEnabled(runtime_lock);
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@ -65,6 +67,7 @@ void ConfigureDebug::ApplyConfiguration() {
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Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
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Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
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Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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Settings::values.disable_shader_loop_safety_checks =
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