Some slight changes to the readme. (#59)

Just a small fix to the readme, I tested it by the way.
Fixed "Levey" to "LaVey"
Made shortened words complete.
Declared Language.
Used "en-gb" complaint Language.

Signed-off-by: Bix <xq9zp7f2@proton.me>

Reviewed-on: #59
Co-authored-by: Bix <xq9zp7f2@proton.me>
Co-committed-by: Bix <xq9zp7f2@proton.me>
This commit is contained in:
Bix 2025-04-26 19:07:48 +00:00 committed by crueter
parent de2009575e
commit 399a3127cd

View file

@ -4,6 +4,7 @@
# SPDX-FileCopyrightText: 2025 EDEN Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
-->
<!-- lang: en-GB -->
<h1 align="center">
<br>
@ -13,15 +14,13 @@
<br>
</h1>
<h4 align="center"><b>Eden</b> is the world's most popular, open-source, Nintendo Switch emulator forked from Yuzu emulator — started by the former Citron developer Camille LeVey and the Eden team</a>.
<h4 align="center"><b>Eden</b> is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
<br>
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
</h4>
<p align="center">
</a>
Discord is not yet public.
</a>
</p>
<p align="center">
@ -37,45 +36,42 @@ It is written in C++ with portability in mind, and we actively maintain builds f
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
For a list of games Eden supports, please be patient as this will come eventually.
A list of supported games will be available in future. Please be patient.
Check out our [website](W.I.P) for the latest news on exciting features, monthly progress reports, and more!
Check out our [website](https://eden-emu.dev) for the latest news on exciting features, monthly progress reports, and more!
## Development
Most of the development happens on our git. It's also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussion, please wait join us on [Discord](W.I.P) once it's public.
If you want to contribute we are open to new devs and prs, please make sure your work is of a high standard and you have properly documented it.
You can also contact any of the developers on Discord in order to know about the current state of the emulator.
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please wait to join us on [Discord](W.I.P) once it is public.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented.
You can also contact any of the developers on Discord to learn more about the current state of the emulator.
## Building
* __Windows__: [Windows Building Guide](W.I.P)
* __Linux__: [Linux Building Guide](W.I.P)
* __Android__: [Android Building Guide](W.I.P)
* **Windows**: [Windows Building Guide](W.I.P)
* **Linux**: [Linux Building Guide](W.I.P)
* **Android**: [Android Building Guide](W.I.P)
## Download
You can download the latest releases from [here](https://git.eden-emu.dev/eden-emu/eden/releases) once public.
You will be able to download the latest releases from [here](https://git.eden-emu.dev/eden-emu/eden/releases) once public.
## Support
If you enjoy the project and want to support us financially, check out Camille's donations page!
If you enjoy the project and would like to support us financially, please check out Camille's donations page!
<br>
<br>
Donations are not available yet.
</a>
Donations are not available yet.
Any donations received will go towards things like:
Any donations received will go towards things such as:
* Switch consoles to explore and reverse-engineer the hardware
* Switch games for testing, reverse-engineering, and implementing new features
* Web hosting and infrastructure setup
* Software licenses (e.g. Visual Studio, IDA Pro, etc.)
* Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
* Software licences (e.g. Visual Studio, IDA Pro, etc.)
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
If you wish to support us a different way, please join our [Discord](W.I.P), once public, and talk to Camille.
If you would prefer to support us in a different way, please join our [Discord](W.I.P), once public, and talk to Camille.
## License