Optimize SpiriV output

This commit is contained in:
Pavel Barabanov 2025-04-12 00:26:47 +03:00 committed by MrPurple666
parent bd2f935c4d
commit 38737f26e5
13 changed files with 62 additions and 1 deletions

View file

@ -73,6 +73,7 @@ SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(SpirvOptimizeMode, true);
SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
@ -281,6 +282,12 @@ struct Values {
#endif
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
SpirvOptimizeMode::OnLoad,
SpirvOptimizeMode::Never,
SpirvOptimizeMode::Always,
"optimize_spirv_output",
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,