shader: Properly manage attributes not written from previous stages
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892b8aa2ad
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374eeda1a3
12 changed files with 62 additions and 41 deletions
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@ -192,7 +192,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
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result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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for (size_t index = 0; index < 32; ++index) {
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result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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if (vertex_b.info.stores_generics[index]) {
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result.info.stores_generics[index] = true;
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}
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}
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Optimization::JoinTextureInfo(result.info, vertex_b.info);
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Optimization::JoinStorageInfo(result.info, vertex_b.info);
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