glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
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parent
e866cece98
commit
363e228778
3 changed files with 32 additions and 31 deletions
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@ -180,13 +180,15 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
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const auto type{static_cast<GlslVarType>(i)};
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const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
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const auto type_name{ctx.var_alloc.GetGlslType(type)};
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const auto precise{
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(type == GlslVarType::PrecF32 || type == GlslVarType::PrecF64) ? "precise " : ""};
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// Temps/return types that are never used are stored at index 0
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if (tracker.uses_temp) {
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header += fmt::format("{}{}={}(0);", type_name, ctx.var_alloc.Representation(0, type),
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type_name);
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header += fmt::format("{}{} {}={}(0);", precise, type_name,
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ctx.var_alloc.Representation(0, type), type_name);
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}
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for (u32 index = 1; index <= tracker.num_used; ++index) {
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header += fmt::format("{}{}={}(0);", type_name,
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header += fmt::format("{}{} {}={}(0);", precise, type_name,
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ctx.var_alloc.Representation(index, type), type_name);
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}
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}
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@ -198,7 +200,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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EmitContext ctx{program, bindings, profile, runtime_info};
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Precolor(program);
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EmitCode(ctx, program);
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const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
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const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))};
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ctx.header.insert(0, version);
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
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@ -206,7 +208,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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if (program.shared_memory_size > 0) {
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ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
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}
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ctx.header += "void main(){\n";
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ctx.header += "\nvoid main(){\n";
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if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
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ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
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// TODO: Properly resolve attribute issues
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