shader: Implement SHFL

This commit is contained in:
ameerj 2021-03-25 11:31:37 -04:00
parent 49e87ea8ab
commit 32c5483beb
16 changed files with 284 additions and 69 deletions

View file

@ -274,7 +274,8 @@ void EmitContext::DefineInputs(const Info& info) {
if (info.uses_local_invocation_id) {
local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId);
}
if (profile.warp_size_potentially_larger_than_guest && info.uses_subgroup_vote) {
if (info.uses_subgroup_invocation_id ||
(profile.warp_size_potentially_larger_than_guest && info.uses_subgroup_vote)) {
subgroup_local_invocation_id =
DefineInput(*this, U32[1], spv::BuiltIn::SubgroupLocalInvocationId);
}