hid_core: Use dedicated "port" for android's input overlay
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2 changed files with 11 additions and 1 deletions
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@ -176,16 +176,19 @@ void EmulatedController::LoadDevices() {
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camera_params[1] = Common::ParamPackage{"engine:camera,camera:1"};
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ring_params[1] = Common::ParamPackage{"engine:joycon,axis_x:100,axis_y:101"};
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nfc_params[0] = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"};
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android_params = Common::ParamPackage{"engine:android,port:100"};
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}
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output_params[LeftIndex] = left_joycon;
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output_params[RightIndex] = right_joycon;
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output_params[2] = camera_params[1];
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output_params[3] = nfc_params[0];
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output_params[4] = android_params;
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output_params[LeftIndex].Set("output", true);
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output_params[RightIndex].Set("output", true);
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output_params[2].Set("output", true);
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output_params[3].Set("output", true);
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output_params[4].Set("output", true);
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LoadTASParams();
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LoadVirtualGamepadParams();
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@ -1277,6 +1280,12 @@ bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationV
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.high_frequency = vibration.high_frequency,
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.type = type,
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};
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// Send vibrations to Android's input overlay
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if (npad_id_type == NpadIdType::Handheld || npad_id_type == NpadIdType::Player1) {
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output_devices[4]->SetVibration(status);
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}
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return output_devices[index]->SetVibration(status) == Common::Input::DriverResult::Success;
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}
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