am: retrieve main applet creation info from frontend
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dfb9fa0144
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3155f4e96d
11 changed files with 143 additions and 79 deletions
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@ -36,6 +36,7 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_manager.h"
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#include "core/hle/service/am/frontend/applets.h"
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#include "core/hle/service/apm/apm_controller.h"
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#include "core/hle/service/filesystem/filesystem.h"
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@ -136,7 +137,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
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reporter{system}, frontend_applets{system}, profile_manager{} {}
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reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
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void Initialize(System& system) {
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device_memory = std::make_unique<Core::DeviceMemory>();
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@ -330,16 +331,27 @@ struct System::Impl {
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}
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id,
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std::size_t program_index) {
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const std::string& filepath,
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Service::AM::FrontendAppletParameters& params) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_id, program_index);
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params.program_id, params.program_index);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return SystemResultStatus::ErrorGetLoader;
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}
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if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM!");
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}
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std::string name = "Unknown program";
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM!");
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}
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LOG_INFO(Core, "Loading {} ({})", name, params.program_id);
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InitializeKernel(system);
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// Create the application process.
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@ -373,6 +385,10 @@ struct System::Impl {
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cheat_engine->Initialize();
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}
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// Register with applet manager.
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applet_manager.CreateAndInsertByFrontendAppletParameters(main_process->GetProcessId(),
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params);
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// All threads are started, begin main process execution, now that we're in the clear.
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main_process->Run(load_parameters->main_thread_priority,
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load_parameters->main_thread_stack_size);
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@ -386,21 +402,13 @@ struct System::Impl {
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}
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}
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if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
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}
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perf_stats = std::make_unique<PerfStats>(program_id);
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perf_stats = std::make_unique<PerfStats>(params.program_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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std::string name = "Unknown Game";
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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std::string title_version;
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const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
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const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(),
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system.GetContentProvider());
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const auto metadata = pm.GetControlMetadata();
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if (metadata.first != nullptr) {
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@ -409,14 +417,15 @@ struct System::Impl {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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game_info.id = params.program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
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}
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// Workarounds:
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// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
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Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
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Settings::values.renderer_amdvlk_depth_bias_workaround =
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params.program_id == 0x1006A800016E000ULL;
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status = SystemResultStatus::Success;
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return status;
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@ -455,6 +464,7 @@ struct System::Impl {
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}
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kernel.CloseServices();
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kernel.ShutdownCores();
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applet_manager.Reset();
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services.reset();
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service_manager.reset();
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fs_controller.Reset();
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@ -566,7 +576,8 @@ struct System::Impl {
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std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
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/// Frontend applets
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/// Applets
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Service::AM::AppletManager applet_manager;
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Service::AM::Frontend::FrontendAppletHolder frontend_applets;
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/// APM (Performance) services
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@ -680,8 +691,8 @@ void System::InitializeDebugger() {
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}
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SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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Service::AM::FrontendAppletParameters& params) {
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return impl->Load(*this, emu_window, filepath, params);
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}
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bool System::IsPoweredOn() const {
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