input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
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14 changed files with 818 additions and 9 deletions
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@ -13,6 +13,8 @@
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#include "input_common/motion_from_button.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/tas/tas_input.h"
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#include "input_common/tas/tas_poller.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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@ -60,6 +62,12 @@ struct InputSubsystem::Impl {
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Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
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mousetouch = std::make_shared<MouseTouchFactory>(mouse);
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Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
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tas = std::make_shared<TasInput::Tas>();
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tasbuttons = std::make_shared<TasButtonFactory>(tas);
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Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
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tasanalog = std::make_shared<TasAnalogFactory>(tas);
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Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
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}
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void Shutdown() {
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@ -94,12 +102,19 @@ struct InputSubsystem::Impl {
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mouseanalog.reset();
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mousemotion.reset();
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mousetouch.reset();
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Input::UnregisterFactory<Input::ButtonDevice>("tas");
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Input::UnregisterFactory<Input::AnalogDevice>("tas");
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tasbuttons.reset();
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tasanalog.reset();
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}
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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std::vector<Common::ParamPackage> devices = {
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Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
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Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
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Common::ParamPackage{{"display", "TAS"}, {"class", "tas"}},
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};
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#ifdef HAVE_SDL2
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auto sdl_devices = sdl->GetInputDevices();
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@ -120,6 +135,9 @@ struct InputSubsystem::Impl {
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if (params.Get("class", "") == "gcpad") {
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return gcadapter->GetAnalogMappingForDevice(params);
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}
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if (params.Get("class", "") == "tas") {
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return tas->GetAnalogMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetAnalogMappingForDevice(params);
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@ -136,6 +154,9 @@ struct InputSubsystem::Impl {
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if (params.Get("class", "") == "gcpad") {
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return gcadapter->GetButtonMappingForDevice(params);
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}
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if (params.Get("class", "") == "tas") {
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return tas->GetButtonMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (params.Get("class", "") == "sdl") {
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return sdl->GetButtonMappingForDevice(params);
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@ -174,9 +195,12 @@ struct InputSubsystem::Impl {
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std::shared_ptr<MouseAnalogFactory> mouseanalog;
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std::shared_ptr<MouseMotionFactory> mousemotion;
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std::shared_ptr<MouseTouchFactory> mousetouch;
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std::shared_ptr<TasButtonFactory> tasbuttons;
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std::shared_ptr<TasAnalogFactory> tasanalog;
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std::shared_ptr<CemuhookUDP::Client> udp;
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std::shared_ptr<GCAdapter::Adapter> gcadapter;
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std::shared_ptr<MouseInput::Mouse> mouse;
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std::shared_ptr<TasInput::Tas> tas;
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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@ -207,6 +231,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const {
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return impl->mouse.get();
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}
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TasInput::Tas* InputSubsystem::GetTas() {
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return impl->tas.get();
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}
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const TasInput::Tas* InputSubsystem::GetTas() const {
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return impl->tas.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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return impl->GetInputDevices();
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}
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@ -287,6 +319,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
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return impl->mousetouch.get();
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}
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TasButtonFactory* InputSubsystem::GetTasButtons() {
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return impl->tasbuttons.get();
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}
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const TasButtonFactory* InputSubsystem::GetTasButtons() const {
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return impl->tasbuttons.get();
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}
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TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
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return impl->tasanalog.get();
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}
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const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
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return impl->tasanalog.get();
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}
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void InputSubsystem::ReloadInputDevices() {
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if (!impl->udp) {
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return;
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