Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs.
This commit is contained in:
parent
1a4abd184f
commit
3062a35eb1
9 changed files with 522 additions and 222 deletions
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@ -2840,8 +2840,236 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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}
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bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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const std::string& comment,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& command,
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const std::string& arguments, const std::string& categories,
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const std::string& keywords, const std::string& name) {
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bool shortcut_succeeded = false;
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// Replace characters that are illegal in Windows filenames
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std::filesystem::path shortcut_path_full =
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shortcut_path / Common::FS::UTF8FilenameSantizer(name);
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#if defined(__linux__) || defined(__FreeBSD__)
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shortcut_path_full += ".desktop";
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#elif defined(_WIN32)
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shortcut_path_full += ".lnk";
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#endif
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LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Create shortcut path: {}",
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shortcut_path_full.string());
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#if defined(__linux__) || defined(__FreeBSD__)
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// This desktop file template was writing referencing
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// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
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try {
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// Plus 'Type' is required
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if (name.empty()) {
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LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Name is empty");
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shortcut_succeeded = false;
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return shortcut_succeeded;
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}
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std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
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if (shortcut_stream.is_open()) {
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fmt::print(shortcut_stream, "[Desktop Entry]\n");
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fmt::print(shortcut_stream, "Type=Application\n");
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fmt::print(shortcut_stream, "Version=1.0\n");
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fmt::print(shortcut_stream, "Name={}\n", name);
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if (!comment.empty()) {
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fmt::print(shortcut_stream, "Comment={}\n", comment);
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}
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if (std::filesystem::is_regular_file(icon_path)) {
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fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
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}
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fmt::print(shortcut_stream, "TryExec={}\n", command.string());
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fmt::print(shortcut_stream, "Exec={}", command.string());
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if (!arguments.empty()) {
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fmt::print(shortcut_stream, " {}", arguments);
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}
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fmt::print(shortcut_stream, "\n");
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if (!categories.empty()) {
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fmt::print(shortcut_stream, "Categories={}\n", categories);
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}
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if (!keywords.empty()) {
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fmt::print(shortcut_stream, "Keywords={}\n", keywords);
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}
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shortcut_stream.close();
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return true;
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} else {
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LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut");
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return false;
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}
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shortcut_stream.close();
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} catch (const std::exception& e) {
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LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut: {}",
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e.what());
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}
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#elif defined(_WIN32)
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// Initialize COM
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auto hr = CoInitialize(NULL);
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if (FAILED(hr)) {
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return shortcut_succeeded;
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}
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IShellLinkW* ps1;
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auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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(void**)&ps1);
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// The UTF-16 / UTF-8 conversion is broken in C++, it is necessary to perform these steps and
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// resort to the native Windows function.
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std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
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std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
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std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
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std::wstring warguments = Common::UTF8ToUTF16W(arguments);
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std::wstring wcomment = Common::UTF8ToUTF16W(comment);
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if (SUCCEEDED(hres)) {
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if (std::filesystem::is_regular_file(command))
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hres = ps1->SetPath(wcommand.data());
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if (SUCCEEDED(hres) && !arguments.empty())
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hres = ps1->SetArguments(warguments.data());
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if (SUCCEEDED(hres) && !comment.empty())
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hres = ps1->SetDescription(wcomment.data());
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if (SUCCEEDED(hres) && std::filesystem::is_regular_file(icon_path))
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hres = ps1->SetIconLocation(wicon_path.data(), 0);
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IPersistFile* pPersistFile = nullptr;
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if (SUCCEEDED(hres)) {
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hres = ps1->QueryInterface(IID_IPersistFile, (void**)&pPersistFile);
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if (SUCCEEDED(hres) && pPersistFile != nullptr) {
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hres = pPersistFile->Save(wshortcut_path_full.data(), TRUE);
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if (SUCCEEDED(hres)) {
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shortcut_succeeded = true;
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}
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}
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}
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if (pPersistFile != nullptr) {
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pPersistFile->Release();
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}
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} else {
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LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create IShellLinkWinstance");
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}
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ps1->Release();
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CoUninitialize();
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#endif
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if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) {
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LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Shortcut created");
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} else {
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LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Shortcut error, failed to create it");
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shortcut_succeeded = false;
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}
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return shortcut_succeeded;
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}
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// Messages in pre-defined message boxes for less code spaghetti
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
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const std::string title) {
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QMessageBox::StandardButtons buttons;
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int result = 0;
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switch (imsg) {
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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buttons = QMessageBox::Yes | QMessageBox::No;
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result =
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Do you want to launch the game in fullscreen?"), buttons);
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LOG_INFO(Frontend, "Shortcut will launch in fullscreen");
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return (result == QMessageBox::No) ? false : true;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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QMessageBox::information(
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parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
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LOG_INFO(Frontend, "Successfully created a shortcut to {}", title);
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return true;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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result = QMessageBox::warning(
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this, tr("Create Shortcut"),
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel);
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return (result == QMessageBox::StandardButton::Cancel) ? true : false;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
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buttons = QMessageBox::Ok;
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QMessageBox::critical(parent, tr("Create Shortcut"),
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tr("Cannot create shortcut in Apps. Restart yuzu as administrator."),
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buttons);
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LOG_ERROR(Frontend, "Cannot create shortcut in Apps. Restart yuzu as administrator.");
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return true;
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default:
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buttons = QMessageBox::Ok;
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QMessageBox::critical(
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parent, tr("Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(QString::fromStdString(title)), buttons);
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LOG_ERROR(Frontend, "Failed to create a shortcut to {}", title);
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return true;
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}
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return true;
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}
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bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& icons_path) {
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// Get path to Yuzu icons directory & icon extension
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std::string ico_extension = "png";
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#if defined(_WIN32)
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icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
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ico_extension = "ico";
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#elif defined(__linux__) || defined(__FreeBSD__)
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icons_path = GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
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#endif
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// Create icons directory if it doesn't exist
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if (!Common::FS::CreateDirs(icons_path)) {
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QMessageBox::critical(
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this, tr("Create Icon"),
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tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
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.arg(QString::fromStdString(icons_path.string())),
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QMessageBox::StandardButton::Ok);
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icons_path = ""; // Reset path
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return false;
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}
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// Create icon file path
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icons_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
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: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
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return true;
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}
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target) {
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// Get path to yuzu executable
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const QStringList args = QApplication::arguments();
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std::filesystem::path yuzu_command = args[0].toStdString();
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@ -2851,159 +3079,111 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
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}
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// Shortcut path
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std::filesystem::path shortcut_path{};
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if (target == GameListShortcutTarget::Desktop) {
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shortcut_path = Common::FS::GetDesktopPath();
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if (!std::filesystem::exists(shortcut_path)) {
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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}
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} else if (target == GameListShortcutTarget::Applications) {
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#if defined(_WIN32)
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HANDLE hProcess = GetCurrentProcess();
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if (!IsUserAnAdmin()) {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
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"");
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return;
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}
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CloseHandle(hProcess);
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#endif // _WIN32
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shortcut_path = Common::FS::GetAppsShortcutsPath();
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if (!std::filesystem::exists(shortcut_path)) {
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shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation)
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.toStdString();
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}
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}
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// Icon path and title
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std::string title;
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std::filesystem::path icons_path;
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if (std::filesystem::exists(shortcut_path)) {
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// Get title from game file
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const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
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system->GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader =
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Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
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title = fmt::format("{:016X}", program_id);
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if (control.first != nullptr) {
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title = control.first->GetApplicationName();
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} else {
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loader->ReadTitle(title);
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}
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// Get icon from game file
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std::vector<u8> icon_image_file{};
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if (control.second != nullptr) {
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icon_image_file = control.second->ReadAllBytes();
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} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) {
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if (!SaveIconToFile(icon_data, icons_path)) {
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LOG_ERROR(Frontend, "Could not write icon to file");
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}
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}
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} else {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
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title);
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LOG_ERROR(Frontend, "[GMainWindow::OnGameListCreateShortcut] Invalid shortcut target");
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return;
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}
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// Special case for AppImages
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#if defined(__linux__)
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// Warn once if we are making a shortcut to a volatile AppImage
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const std::string appimage_ending =
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std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
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if (yuzu_command.string().ends_with(appimage_ending) &&
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!UISettings::values.shortcut_already_warned) {
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if (QMessageBox::warning(this, tr("Create Shortcut"),
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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QMessageBox::StandardButton::Ok |
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QMessageBox::StandardButton::Cancel) ==
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QMessageBox::StandardButton::Cancel) {
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if (GMainWindow::CreateShortcutMessagesGUI(
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, title)) {
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return;
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}
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UISettings::values.shortcut_already_warned = true;
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}
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#endif // __linux__
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std::filesystem::path target_directory{};
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switch (target) {
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case GameListShortcutTarget::Desktop: {
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const QString desktop_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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target_directory = desktop_path.toUtf8().toStdString();
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break;
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// Create shortcut
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std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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if (GMainWindow::CreateShortcutMessagesGUI(
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, title)) {
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arguments = "-f " + arguments;
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}
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case GameListShortcutTarget::Applications: {
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const QString applications_path =
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
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if (applications_path.isEmpty()) {
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const char* home = std::getenv("HOME");
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if (home != nullptr) {
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target_directory = std::filesystem::path(home) / ".local/share/applications";
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}
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} else {
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target_directory = applications_path.toUtf8().toStdString();
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}
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break;
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}
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default:
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return;
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}
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const QDir dir(QString::fromStdString(target_directory.generic_string()));
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if (!dir.exists()) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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tr("Cannot create shortcut. Path \"%1\" does not exist.")
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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return;
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}
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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// Determine full paths for icon and shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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const char* home = std::getenv("HOME");
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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std::filesystem::path system_icons_path =
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(xdg_data_home == nullptr ? home_path / ".local/share/"
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: std::filesystem::path(xdg_data_home)) /
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"icons/hicolor/256x256";
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if (!Common::FS::CreateDirs(system_icons_path)) {
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QMessageBox::critical(
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this, tr("Create Icon"),
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tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
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.arg(QString::fromStdString(system_icons_path)),
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QMessageBox::StandardButton::Ok);
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return;
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}
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std::filesystem::path icon_path =
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system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
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: fmt::format("yuzu-{:016X}.png", program_id));
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const std::filesystem::path shortcut_path =
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target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
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: fmt::format("yuzu-{:016X}.desktop", program_id));
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#elif defined(WIN32)
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std::filesystem::path icons_path =
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
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std::filesystem::path icon_path =
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icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
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: fmt::format("yuzu-{:016X}.ico", program_id)));
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#else
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std::string icon_extension;
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#endif
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// Get title from game file
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const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
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system->GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
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std::string title{fmt::format("{:016X}", program_id)};
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if (control.first != nullptr) {
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title = control.first->GetApplicationName();
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} else {
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loader->ReadTitle(title);
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}
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// Get icon from game file
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std::vector<u8> icon_image_file{};
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if (control.second != nullptr) {
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icon_image_file = control.second->ReadAllBytes();
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} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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#if defined(__linux__) || defined(__FreeBSD__)
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// Convert and write the icon as a PNG
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if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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} else {
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
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}
|
||||
#elif defined(WIN32)
|
||||
if (!SaveIconToFile(icon_path.string(), icon_data)) {
|
||||
LOG_ERROR(Frontend, "Could not write icon to file");
|
||||
return;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
#ifdef _WIN32
|
||||
// Replace characters that are illegal in Windows filenames by a dash
|
||||
const std::string illegal_chars = "<>:\"/\\|?*";
|
||||
for (char c : illegal_chars) {
|
||||
std::replace(title.begin(), title.end(), c, '_');
|
||||
}
|
||||
const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
|
||||
#endif
|
||||
|
||||
const std::string comment =
|
||||
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
|
||||
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
||||
const std::string categories = "Game;Emulator;Qt;";
|
||||
const std::string keywords = "Switch;Nintendo;";
|
||||
|
||||
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
|
||||
yuzu_command.string(), arguments, categories, keywords)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Failed to create a shortcut at %1")
|
||||
.arg(QString::fromStdString(shortcut_path.string())));
|
||||
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, icons_path, yuzu_command, arguments,
|
||||
categories, keywords, title)) {
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
|
||||
title);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
|
||||
QMessageBox::information(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
|
@ -3998,66 +4178,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords) {
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
// This desktop file template was writing referencing
|
||||
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
|
||||
std::string shortcut_contents{};
|
||||
shortcut_contents.append("[Desktop Entry]\n");
|
||||
shortcut_contents.append("Type=Application\n");
|
||||
shortcut_contents.append("Version=1.0\n");
|
||||
shortcut_contents.append(fmt::format("Name={:s}\n", title));
|
||||
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
|
||||
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
|
||||
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
|
||||
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
|
||||
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
|
||||
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
|
||||
|
||||
std::ofstream shortcut_stream(shortcut_path);
|
||||
if (!shortcut_stream.is_open()) {
|
||||
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
|
||||
return false;
|
||||
}
|
||||
shortcut_stream << shortcut_contents;
|
||||
shortcut_stream.close();
|
||||
|
||||
return true;
|
||||
#elif defined(WIN32)
|
||||
IShellLinkW* shell_link;
|
||||
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
|
||||
(void**)&shell_link);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
shell_link->SetPath(
|
||||
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
|
||||
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
|
||||
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
|
||||
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
|
||||
|
||||
IPersistFile* persist_file;
|
||||
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
persist_file->Release();
|
||||
shell_link->Release();
|
||||
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue