video_core: Resolve more variable shadowing scenarios

Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
This commit is contained in:
Lioncash 2020-12-04 14:39:12 -05:00
parent 70812df905
commit 2f181b6a90
42 changed files with 219 additions and 206 deletions

View file

@ -19,8 +19,8 @@ namespace VideoCore {
class GuestDriverProfile {
public:
explicit GuestDriverProfile() = default;
explicit GuestDriverProfile(std::optional<u32> texture_handler_size)
: texture_handler_size{texture_handler_size} {}
explicit GuestDriverProfile(std::optional<u32> texture_handler_size_)
: texture_handler_size{texture_handler_size_} {}
void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);