shader: Initial recompiler work
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src/shader_recompiler/frontend/maxwell/program.cpp
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69
src/shader_recompiler/frontend/maxwell/program.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include "shader_recompiler/frontend/maxwell/program.h"
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#include "shader_recompiler/frontend/maxwell/termination_code.h"
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#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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namespace Shader::Maxwell {
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Program::Function::~Function() {
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std::ranges::for_each(blocks, &std::destroy_at<IR::Block>);
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}
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Program::Program(Environment& env, const Flow::CFG& cfg) {
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std::vector<IR::Block*> block_map;
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functions.reserve(cfg.Functions().size());
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for (const Flow::Function& cfg_function : cfg.Functions()) {
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Function& function{functions.emplace_back()};
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const size_t num_blocks{cfg_function.blocks.size()};
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IR::Block* block_memory{block_alloc_pool.allocate(num_blocks)};
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function.blocks.reserve(num_blocks);
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block_map.resize(cfg_function.blocks_data.size());
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// Visit the instructions of all blocks
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for (const Flow::BlockId block_id : cfg_function.blocks) {
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const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
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IR::Block* const block{std::construct_at(block_memory, Translate(env, flow_block))};
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++block_memory;
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function.blocks.push_back(block);
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block_map[flow_block.id] = block;
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}
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// Now that all blocks are defined, emit the termination instructions
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for (const Flow::BlockId block_id : cfg_function.blocks) {
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const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
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EmitTerminationCode(flow_block, block_map);
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}
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}
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}
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std::string DumpProgram(const Program& program) {
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size_t index{0};
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std::map<const IR::Inst*, size_t> inst_to_index;
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std::map<const IR::Block*, size_t> block_to_index;
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for (const Program::Function& function : program.functions) {
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for (const IR::Block* const block : function.blocks) {
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block_to_index.emplace(block, index);
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++index;
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}
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}
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std::string ret;
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for (const Program::Function& function : program.functions) {
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ret += fmt::format("Function\n");
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for (const IR::Block* const block : function.blocks) {
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ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
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}
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}
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return ret;
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}
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} // namespace Shader::Maxwell
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