game_list_worker: Add better error handling to caching

This commit is contained in:
Zach Hilman 2019-05-26 17:14:09 -04:00
parent 246a57be6f
commit 2cc382429e
2 changed files with 42 additions and 23 deletions
src/yuzu/configuration

View file

@ -645,7 +645,8 @@ void Config::ReadUIGamelistValues() {
UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
UISettings::values.cache_game_list =
ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
qt_config->endGroup();
}
@ -1010,7 +1011,7 @@ void Config::SaveUIGamelistValues() {
WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
qt_config->endGroup();
}