Shader_Cache: setup connection of ConstBufferLocker

This commit is contained in:
Fernando Sahmkow 2019-09-23 15:40:58 -04:00 committed by FernandoS27
parent d4da704ac5
commit 2baf1e1ed4
10 changed files with 82 additions and 43 deletions

View file

@ -57,8 +57,8 @@ struct BlockInfo {
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
const u32 start)
: start{start}, program_code{program_code}, program_size{program_size} {}
const u32 start, ConstBufferLocker& locker)
: start{start}, program_code{program_code}, program_size{program_size}, locker{locker} {}
u32 start{};
std::vector<BlockInfo> block_info{};
@ -72,6 +72,7 @@ struct CFGRebuildState {
const ProgramCode& program_code;
const std::size_t program_size;
ASTManager* manager;
ConstBufferLocker& locker;
};
enum class BlockCollision : u32 { None, Found, Inside };
@ -214,7 +215,7 @@ std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState&
if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) {
if (instr.gpr0.Value() == track_register) {
track_register = instr.gpr8.Value();
result.entries = instr.alu.GetSignedImm20_20();
result.entries = instr.alu.GetSignedImm20_20() + 1;
pos--;
found_track = true;
break;
@ -406,8 +407,14 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
auto tmp = TrackBranchIndirectInfo(state, address, offset);
if (tmp) {
auto result = *tmp;
LOG_CRITICAL(HW_GPU, "Track Successful, BRX: buffer:{}, offset:{}, entries:{}",
result.buffer, result.offset, result.entries);
std::string entries{};
for (u32 i = 0; i < result.entries; i++) {
auto k = locker.ObtainKey(result.buffer, result.offset + i * 4);
entries = entries + std::to_string(*k) + '\n';
}
LOG_CRITICAL(HW_GPU,
"Track Successful, BRX: buffer:{}, offset:{}, entries:{}, inner:\n{}",
result.buffer, result.offset, result.entries, entries);
} else {
LOG_CRITICAL(HW_GPU, "Track Unsuccesful");
}
@ -588,14 +595,15 @@ void DecompileShader(CFGRebuildState& state) {
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
std::size_t program_size, u32 start_address,
const CompilerSettings& settings) {
const CompilerSettings& settings,
ConstBufferLocker& locker) {
auto result_out = std::make_unique<ShaderCharacteristics>();
if (settings.depth == CompileDepth::BruteForce) {
result_out->settings.depth = CompileDepth::BruteForce;
return result_out;
}
CFGRebuildState state{program_code, program_size, start_address};
CFGRebuildState state{program_code, program_size, start_address, locker};
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);