Merge pull request #8876 from FearlessTobi/multiplayer-part3

ldn: Implement "local wireless" networked multiplayer
This commit is contained in:
bunnei 2022-10-01 14:53:36 -07:00 committed by GitHub
commit 2a752bbd64
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
30 changed files with 1310 additions and 187 deletions

View file

@ -899,8 +899,8 @@ void GMainWindow::InitializeWidgets() {
}
// TODO (flTobi): Add the widget when multiplayer is fully implemented
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
@ -1299,6 +1299,7 @@ void GMainWindow::ConnectMenuEvents() {
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
// Tools
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
@ -1339,6 +1340,8 @@ void GMainWindow::UpdateMenuState() {
} else {
ui->action_Pause->setText(tr("&Pause"));
}
multiplayer_state->UpdateNotificationStatus();
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@ -2770,6 +2773,11 @@ void GMainWindow::OnExit() {
OnStopGame();
}
void GMainWindow::OnSaveConfig() {
system->ApplySettings();
config->Save();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);