Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
This commit is contained in:
commit
2a752bbd64
30 changed files with 1310 additions and 187 deletions
|
@ -899,8 +899,8 @@ void GMainWindow::InitializeWidgets() {
|
|||
}
|
||||
|
||||
// TODO (flTobi): Add the widget when multiplayer is fully implemented
|
||||
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
|
||||
// statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
|
||||
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
|
||||
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
|
||||
|
||||
tas_label = new QLabel();
|
||||
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
||||
|
@ -1299,6 +1299,7 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
&MultiplayerState::OnDirectConnectToRoom);
|
||||
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnOpenNetworkRoom);
|
||||
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
|
||||
|
||||
// Tools
|
||||
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
|
||||
|
@ -1339,6 +1340,8 @@ void GMainWindow::UpdateMenuState() {
|
|||
} else {
|
||||
ui->action_Pause->setText(tr("&Pause"));
|
||||
}
|
||||
|
||||
multiplayer_state->UpdateNotificationStatus();
|
||||
}
|
||||
|
||||
void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||
|
@ -2770,6 +2773,11 @@ void GMainWindow::OnExit() {
|
|||
OnStopGame();
|
||||
}
|
||||
|
||||
void GMainWindow::OnSaveConfig() {
|
||||
system->ApplySettings();
|
||||
config->Save();
|
||||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
|
||||
Qt::AlignLeft | Qt::AlignVCenter);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue